Anthony Ganzon
Game Developer / Game Programmer
LATEST PROJECTS
Project |01
Space Throttle
Game Production 1 Class Project
Genre: 2D Sidescroller Casual-Survival
Description: Space Throttle is a sidescroller where it lets the player play both the male and female cadet at the same time.
Objectives:
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Keep both characters alive by avoiding and destroying the obstacles
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Collect a certain amount of gems to proceed
Developer: Project K3AI Studios
Software Used: Unity3D, Microsoft Visual Studio 2010, Adobe Photoshop CS6
Language Used: C#
Full Documentation Links
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Game Design Document
.PDF link here [via Dropbox]
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Art Bible
.PDF link here [via Dropbox]
Executable Game Links
Project |02
Sugar Dash Mania
Game Production 2 Class Project
Capstone 1 (Thesis 1) Project
Genre: 2D Race-Runner
Description: Sugar Dash Mania is a multiplayer racing game among four people that involves obstacle courses and advantageous items.
Objectives:
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Get more coins for more score points
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Win a higher place than everyone else for higher score points
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Avoid obstacles
Developer: PK: Rebirth Studios
Software Used: Unity2D, Microsoft Visual Studio 2010, Adobe Photoshop CS6
Language Used: C#
Full Documentation Link
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Game Design Document and Art Bible
.PDF link here [via Dropbox]
Executable Game Links
Project |03
Chance: Path to Redemption
Capstone 2 (Thesis 2) Project
Genre: 3D RPG Simulation
Description: Chance is a game where the player explores to meet certain people to gain knowledge about the global game jam. It is a prelude to game jam.
Objectives:
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Finish the MIssions
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Play the Mini Games
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Get the True Ending
Developer: PentaPlay Interactive
Software Used: Unity2D, Microsoft Visual Studio 2010, Adobe Photoshop CS6, AutoDesk Maya 2011
Language Used: C#
Full Documentation Link
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Game Design Document and Art Bible
.PDF link here [via Dropbox]
Executable Game Links
Project |04
Search to Play
HTML5 Class Game Project
Genre: 2D Hidden Object
Description: It is a simple hidden object game with two modes: Arcade and Time Trial.
Objectives:
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Arcade: Find all of the hidden items at the smallest time possible.
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Time Trial: Find all of the hidden items before time runs out.
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Get Top 1 of the Leaderboards
Developer: Team Banana P
Software Used: Microsoft Visual Studio 2010, SQL Server 2014 Management Studio, Adobe Photoshop CS6
Language Used: HTML, JavaScript, ASP.NET, SQL
Actual Game Link
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Web Link here [via Smarterasp.net]
Project |05
ATOM Game Engine
Game Engine 1 and 2 Class Project
Description: Atom Engine is a 3D game engine for game developers. It is meant for developing a wide variety of classic and simple games such as Space Invaders, Galaga or Pacman.
Developer: Zafco Inc.
Software Used: Microsoft Visual Studio 2010 (OpenGL)
Language Used: C++
Full Documentation Link
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.PDF link here[via Dropbox]
Project |06
GLOBUS
Unity Game Jam 1
[My first time with unity as game development medium]
Description: It is a 3D game that lets the player play a neutral blob of sphere that can adapt to the different elemental blobs. It is basically a rock, paper and scissors game but based on natural elements of fire, water and grass with a goal of defeating a mother blob as boss.
Developer/s: Anthony Ganzon, Nicole Ibrahim, James Montano and Patricia Mercado
Software Used: Microsoft Visual Studio 2010, Unity3D
Language Used: C#
Actual Game Link
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.PDF link here[via Dropbox]